List of Transitions

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Function name Type Description
anticipate Time -> [ControlPattern] -> ControlPattern An increasing comb filter.
anticipateIn Time -> Time -> [ControlPattern] -> ControlPattern Same as anticipate though it allows you to specify the number of cycles until dropping to the new pattern.
clutch Time -> [Pattern a] -> Pattern a Degrades the current pattern while undegrading the next.
clutchIn Time -> Time -> [Pattern a] -> Pattern a
interpolate Time -> [ControlPattern] -> ControlPattern
interpolateIn Time -> Time -> [ControlPattern] -> ControlPattern
jump Time -> [ControlPattern] -> ControlPattern Jumps directly into the given pattern, this is essentially the no_transition-transition.

Variants of jump provide more useful capabilities, see jumpIn and jumpMod.

jumpIn Int -> Time -> [ControlPattern] -> ControlPattern Takes the identifier of the ControlPattern track and an integer cycleCount. It will jump unaligned into the given pattern after cycleCount cycles have completed.
jumpIn' Int -> Time -> [ControlPattern] -> ControlPattern Unlike jumpIn the variant jumpIn' will only transition at cycle boundary (e.g. when the cycle count is an integer).
jumpMod Int -> Time -> [ControlPattern] -> ControlPattern Sharp jump transition at next cycle boundary where cycle mod n == 0.
histpan Time -> Time -> [ControlPattern] -> ControlPattern Pans the last n versions of the pattern across the field.
wait Time -> Time -> [ControlPattern] -> ControlPattern Just stop for a bit before playing new pattern.
waitT (Time -> [ControlPattern] -> ControlPattern) -> Time -> Time -> [ControlPattern] -> ControlPattern Just as wait, waitT stops for a bit and then applies the given transition to the playing pattern.
wash (Pattern a -> Pattern a) -> (Pattern a -> Pattern a) -> Time -> Time -> Time -> Time -> [Pattern a] -> Pattern a Washes away the current pattern after a certain delay by applying a function to it over time, then switching over to the next pattern to which another function is applied.
washIn (Pattern a -> Pattern a) -> Time -> Time -> [Pattern a] -> Pattern a
xfade Time -> [ControlPattern] -> ControlPattern Applies a crossfade over 4 cycles, and fades one pattern out while fading a new pattern in.
xfadeIn Time -> Time -> [ControlPattern] -> ControlPattern Applies a crossfade, and fades one pattern out while fading a new pattern in.