degrade
From TidalCycles userbase
Type: degrade :: Pattern a -> Pattern a
degrade randomly removes events from a pattern, 50% of the time. Example usage:
d1 $ slow 2 $ degrade $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]"
# accelerate "-6"
# speed "2"
degradeBy
Type: degradeBy :: Double -> Pattern a -> Pattern a
Similarly to degrade
, degradeBy allows you to control the percentage of events that are removed. For example, to remove events 90% of the time:
d1 $ slow 2 $ degradeBy 0.9 $ sound "[[[feel:5*8,feel*3] feel:3*8], feel*4]"
# accelerate "-6"
# speed "2"
unDegradeBy
Type: unDegradeBy :: Double -> Pattern a -> Pattern a
unDegradeBy
is degradeBy
but with the percentage describing how many events to keep on average not remove.