smash

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Type: smash :: Pattern Int -> [Pattern Time] -> ControlPattern -> ControlPattern

smash is a combination of spread and striate - it cuts the samples into the given number of bits, and then cuts between playing the loop at different speeds according to the values in the list.

So this:

d1 $ smash 3 [2,3,4] $ sound "ho ho:2 ho:3 hc"

Is a bit like this:

d1 $ slow "<2 3 4>" $ striate 3 $ sound "ho ho:2 ho:3 hc"

smash'

Type: smash' :: Int -> [Pattern Time] -> ControlPattern -> ControlPattern

smash' is smash but based on chop instead of striate.

Compare

d1 $ smash 6 [2,3,4] $ sound "ho ho:2 ho:3 hc"

to

d1 $ smash' 6 [2,3,4] $ sound "ho ho:2 ho:3 hc"

or

d1 $ smash 12 [2,3,4] $ s "bev*4"

vs

d1 $ smash' 12 [2,3,4] $ s "bev*4"

for a dramatic difference